Loads a texture from a data buffer or a file. Optionally pass in an image transform (not applicable to PVR textures).
function load ( MOAITexture self, string filename [, number transform, string debugname ] )
- Parameters
-
MOAITexture | self |
string | filename |
number | transform Optional. Any bitwise combination of MOAIImage.QUANTIZE, MOAIImage.TRUECOLOR, MOAIImage.PREMULTIPLY_ALPHA |
string | debugname Optional. Name used when reporting texture debug information |
- Returns
- nil
- Note
function load ( MOAITexture self, MOAIImage image [, string debugname, boolean autoClear ] )
- Parameters
-
MOAITexture | self |
MOAIImage | image |
string | debugname Optional. Name used when reporting texture debug information |
boolean | autoClear Optional. Default value is 'false.' Only used if there is a reloader in play. |
- Returns
- nil
- Note
function load ( MOAITexture self, MOAIDataBuffer buffer [, number transform, string debugname ] )
- Parameters
-
MOAITexture | self |
MOAIDataBuffer | buffer |
number | transform Optional. Any bitwise combination of MOAIImage.QUANTIZE, MOAIImage.TRUECOLOR, MOAIImage.PREMULTIPLY_ALPHA |
string | debugname Optional. Name used when reporting texture debug information |
- Returns
- nil
- Note
function load ( MOAITexture self, MOAIStream buffer [, number transform, string debugname ] )
- Parameters
-
MOAITexture | self |
MOAIStream | buffer |
number | transform Optional. Any bitwise combination of MOAIImage.QUANTIZE, MOAIImage.TRUECOLOR, MOAIImage.PREMULTIPLY_ALPHA |
string | debugname Optional. Name used when reporting texture debug information |
- Returns
- nil
- Note