Moai SDK
2.0
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Function List | |
init | |
Function List inherited from MOAINode | |
clearAttrLink | |
clearNodeLink | |
forceUpdate | |
getAttr | |
getAttrLink | |
getNodeState | |
moveAttr | |
scheduleUpdate | |
seekAttr | |
setAttrLink | |
setAttr | |
setNodeLink | |
Function List inherited from MOAIInstanceEventSource | |
getListener | |
setListener | |
Additional Inherited Members | |
Function List inherited from MOAITransform | |
addLoc | |
addPiv | |
addRot | |
addScl | |
getLoc | |
getPiv | |
getRot | |
getScl | |
move | |
moveLoc | |
movePiv | |
moveRot | |
moveScl | |
seek | |
seekLoc | |
seekPiv | |
seekRot | |
seekScl | |
setLoc | |
setPiv | |
setRot | |
setScl | |
setShearByX | |
setShearByY | |
setShearByZ | |
Function List inherited from MOAITransformBase | |
getWorldDir | |
getWorldLoc | |
getWorldRot | |
getWorldScl | |
getWorldXAxis | |
getWorldYAxis | |
getWorldZAxis | |
getWorldXNormal | |
getWorldYNormal | |
getWorldZNormal | |
modelToWorld | |
setParent | |
worldToModel | |
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Initialize the bridge transform (map coordinates in one layer onto another; useful for rendering screen space objects tied to world space coordinates - map pins, for example).
function init ( MOAIPinTransform self, MOAITransformBase sourceTransform, MOAIViewLayer sourceLayer, MOAIViewLayer destLayer )
MOAIPinTransform | self |
MOAITransformBase | sourceTransform |
MOAIViewLayer | sourceLayer |
MOAIViewLayer | destLayer |