Moai SDK  2.0
MOAIPinTransform Class Reference
+ Inheritance diagram for MOAIPinTransform:

Function List

init
 
- Function List inherited from MOAINode
clearAttrLink
 
clearNodeLink
 
forceUpdate
 
getAttr
 
getAttrLink
 
getNodeState
 
moveAttr
 
scheduleUpdate
 
seekAttr
 
setAttrLink
 
setAttr
 
setNodeLink
 
- Function List inherited from MOAIInstanceEventSource
getListener
 
setListener
 

Additional Inherited Members

- Function List inherited from MOAITransform
addLoc
 
addPiv
 
addRot
 
addScl
 
getLoc
 
getPiv
 
getRot
 
getScl
 
move
 
moveLoc
 
movePiv
 
moveRot
 
moveScl
 
seek
 
seekLoc
 
seekPiv
 
seekRot
 
seekScl
 
setLoc
 
setPiv
 
setRot
 
setScl
 
setShearByX
 
setShearByY
 
setShearByZ
 
- Function List inherited from MOAITransformBase
getWorldDir
 
getWorldLoc
 
getWorldRot
 
getWorldScl
 
getWorldXAxis
 
getWorldYAxis
 
getWorldZAxis
 
getWorldXNormal
 
getWorldYNormal
 
getWorldZNormal
 
modelToWorld
 
setParent
 
worldToModel
 

Function Documentation

init

Initialize the bridge transform (map coordinates in one layer onto another; useful for rendering screen space objects tied to world space coordinates - map pins, for example).


function init ( MOAIPinTransform self, MOAITransformBase sourceTransform, MOAIViewLayer sourceLayer, MOAIViewLayer destLayer )

Parameters
MOAIPinTransformself
MOAITransformBasesourceTransform
MOAIViewLayersourceLayer
MOAIViewLayerdestLayer
Returns
nil